Compact Schedule Go Expanded
Asia/Tokyo
19th
Virtual Reality for Immersive Student Motivation #3072
Sun, Jun 19, 10:00-10:30 Asia/Tokyo
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Zoom F
19th
Measuring Speaking Characteristics with PRAAT #2928
Sun, Jun 19, 10:00-10:30 Asia/Tokyo
CANCELLED
19th
Introduction to Words & Monsters - an Adaptive Smart Game #2943
Sun, Jun 19, 10:00-10:30 Asia/Tokyo
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Zoom B
Guy Cihi
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19th
The role of technology and technology training in language teachers' professional development in the private sector #3049
Sun, Jun 19, 10:00-10:30 Asia/Tokyo
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Zoom C
19th
EFL Grammar Learning through Simulations in a 3D Multi-user Virtual Environment: A Case Study #2930
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom G
19th
Setting up a Minecraft Server and Fostering an Online Community #2933
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom A
19th
How to publish and collaborate with the Ludic Language Pedagogy journal and community #2952
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom B
19th
A Study on Implementing Moodle Learning Management System (LMS) into the Classroom #3036
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom F
19th
A gamified and game-based classroom for language teacher training #3044
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom C
19th
Practicing conversation strategies with student customizable Neural-Network Artificial Intelligence conversation partners #3050
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom D
19th
Platform Preferences for Video Content in a Flipped Classroom: Students' Perceptions of YouTube as a Platform for Learning #3052
Sun, Jun 19, 10:45-11:15 Asia/Tokyo
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Zoom E
19th
Applying the Play and Interaction Model to Digital Game Based Learning #3088
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom A
19th
Playful Talk: Utilising Flipgrid monologues for developing creative and collaborative thinking in ESL learners in Japan #2929
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom G
19th
Online speed-reading: the fastest way to improve reading fluency #2942
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom B
19th
A multilingual educational platform of disaster preparedness for foreign residents in Japan #3034
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom F
19th
Incrementally Randomised vs. Non-Restricted Homework Tasks #3039
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom C
19th
The effects and implications of using a tablet to practice writing kanji #3046
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom D
19th
A Framework for Syntax Acquisition in CALL #3057
Sun, Jun 19, 11:30-12:00 Asia/Tokyo
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Zoom E
19th
19th
Encouraging out-of-class speaking practice with a 30-day challenge #3078
Sun, Jun 19, 13:00-13:30 Asia/Tokyo
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Zoom C
19th
Self-directed Student Learning in Virtual Reality: Affordances and Implications for Higher Education Teachers #3090
Sun, Jun 19, 13:00-13:30 Asia/Tokyo
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Zoom F
19th
The implementation of electronic European Language Portfolio (eELP) in a university English class and the effect on Learner Autonomy #2924
Sun, Jun 19, 13:00-13:30 Asia/Tokyo
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Zoom A
19th
Effective Pedagogy to Stimulate Learner Engagement in App-based L2 Vocabulary Self-study #2931
Sun, Jun 19, 13:00-13:30 Asia/Tokyo
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Zoom B
19th
Usability factors of commercially available Virtual Reality applications for EFL #2932
Sun, Jun 19, 13:00-13:30 Asia/Tokyo
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Zoom E
19th
The state of play: a review of research on the use of digital games in CALL #3054
Sun, Jun 19, 13:00-13:30 Asia/Tokyo
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Zoom D
19th
Online Language Learning in Japan: Emulating Face-to-Face Environments #3074
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom C
19th
Pre-enrollment Online Courses for Incoming University Students #2923
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom A
19th
A 6th grade student presents his research: Can video games improve concentration? #2949
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom B
19th
Interaction Frequency and Pedagogical Outcomes in Digital Game-Based Learning Curricula #3029
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom F
19th
Helping Students to Overcome Bottom-Up Listening Challenges through Voice of America Quizzes, Songs and Reaction Papers #3037
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom D
19th
Playfulness in English: Are Japanese Elementary School Educators Ready to Teach Programming in English in a soft CLIL environment? #3038
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom G
19th
Effective, but too enjoyable? Japanese university students' attitudes towards digital game-based language learning #3064
Sun, Jun 19, 13:45-14:15 Asia/Tokyo
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Zoom E
19th
Speech recognition: overview and accuracy #3119
Sun, Jun 19, 14:30-15:00 Asia/Tokyo
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Zoom F
19th
Exploring Creative Play in the Classroom: Innovative approaches to Learner Development #2922
Sun, Jun 19, 14:30-15:45 Asia/Tokyo
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Zoom A
19th
Automatic Readability Assessment using Artificial Intelligence #2926
Sun, Jun 19, 14:30-15:00 Asia/Tokyo
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Zoom B
Yo Ehara
/
19th
Making sense of memes and humor: Some classroom teaching materials and research possibilities #3026
Sun, Jun 19, 14:30-15:00 Asia/Tokyo
CANCELLED
19th
Lifelong learning development through technology mediated play experiences in an L2 classroom #3027
Sun, Jun 19, 14:30-15:00 Asia/Tokyo
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Zoom E
19th
Tech Considerations for Setting up a Successful International COIL Project #3042
Sun, Jun 19, 14:30-15:00 Asia/Tokyo
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Zoom D
19th
A Role-Playing Game-Based English For Academic Purposes Course Design #3061
Sun, Jun 19, 14:30-15:00 Asia/Tokyo
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Zoom C
19th
Leveraging a spatial chat software to design gaming experiences for in-class instruction #2919
Sun, Jun 19, 15:15-15:45 Asia/Tokyo
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Zoom B
19th
The Effect of Applying Augmented Reality to Chinese Character Learning on novice CFL Learners #2937
Sun, Jun 19, 15:15-15:45 Asia/Tokyo
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Zoom E
19th
AI-Powered Digital Lessons for Global English Learners #3254
Sun, Jun 19, 15:15-15:45 Asia/Tokyo
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Zoom F
19th
Adventures in creating a "choose your own adventure" game for academic English #3041
Sun, Jun 19, 15:15-15:45 Asia/Tokyo
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Zoom D
19th
Student Misappropriation of Technology in Self-Access Language Learning: A Symptom of Liquid Modernity? #3063
Sun, Jun 19, 15:15-15:45 Asia/Tokyo
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Zoom C
19th
The Four Pillars of Team-Based Learning (TBL): Where Does CALL Fit In? #3089
Sun, Jun 19, 16:00-16:30 Asia/Tokyo
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Zoom F
19th
Offline or online, language games play just fine! Edutainment case in a multidisciplinary setting. #2918
Sun, Jun 19, 16:00-16:30 Asia/Tokyo
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Zoom C
19th
There Is More to Gaming That Meets the Eye: When Fan Translation of Games Leads to Language Learning #2935
Sun, Jun 19, 16:00-16:30 Asia/Tokyo
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Zoom A
19th
Gamification and memes for grammar learning purposes: A cross-curricular experience #3031
Sun, Jun 19, 16:00-16:30 Asia/Tokyo
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Zoom E
19th
Developing an Immersive Role-playing Game to improve English Communication and Cultural Awareness #3045
Sun, Jun 19, 16:00-16:30 Asia/Tokyo
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Zoom D
19th
Student Attitudes Toward English Podcasts Hosted by Native English Speakers vs. Non-native English Speakers #3047
Sun, Jun 19, 16:00-16:30 Asia/Tokyo
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Zoom B
Joe Fowler
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Casey Bean
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19th