Exploring Creative Play in the Classroom: Innovative approaches to Learner Development
This forum will evaluate the educational and linguistic affordances enabled through digital and analog approaches to language learning based on creative activities and creative play.
Creative play is an intrinsically motivated, autonomous, and interactive process that has the potential to develop linguistic and meta-linguistic skills. Presenters will introduce innovative learning practices they have used to encourage learner autonomy and creative play in the language classroom and on learning management systems.
Presenters will outline the broad range of affordances game-based activities enable in language learning, including collaborative creativity, improvisation, risk-taking, and emergent language use. Presenters will introduce multiple perspectives on creative play in the learning process, including teacher and student experiences of play and game-based learning and design.
Presentations will shed new light on the cognitive and social factors that facilitate autonomous modes of creativity and collaboration in the classroom, as well as provide practice-based examples of materials and games used. In the forum, participants will have opportunities to discuss and reflect on their experiences of game-based language learning in pairs and small groups.
Participants will leave with practical examples they can employ in their own language classrooms. They will also gain theoretical insights that help them understand the educational potential of creative play, and build their own playful approaches to language learning in the future.
More than anything, I want to inspire a spirit of creative play and joyfulness in my lessons. I want my students to start with their own ideas and feel that they are valued as people. So, my practice focuses on developing constructive dialogue through collaborative activities. My students always surprise me with what they can create on their own, but it normally takes me half the lessons to convince them they don't really need me!
I have lived and taught E.A.P. at university in Japan since 2000. My research interests include learner autonomy and assessment for learning. At the forum I will be speaking about the benefits of adding creative video tasks to a coursebook-based class within a prescribed curriculum for "study abroad while on campus in Japan".
B.A. in East Asian Studies, M.A. in TESOL, teaching in Japan since 2013 Special Lecturer at Toyo Gakuen University
I teach at four universities in the Tokyo area - Tokyo University of Science, University of Electro-Communications, Daito Bunka University, and Chuo University. My main interests are in learner creativity, particularly with written exposition, and related issues to learner agency and expansion of output with learner field of study and the intersection of such study with L2 English.
This forum showcases digital and analog learning practices based on creative play in the language classroom. Presenters will explore how creative play can encourage interactive language learning and learner autonomy. Participants will have time to discuss and reflect on their experiences of creative language learning in small groups.
Introduction to Creativity and Creative Play by Tim Cleminson
Tim will introduce key ideas in creativity research. He will discuss how creative play-based activities enable educational and linguistic affordances that support learner autonomy and interactive, learner-led learning.
Web-based Comic Strips and Creative Writing by Lee Arnold
Lee’s presentation showcases learner responses from strips uploaded to an LMS. He discusses the implications of learner effort and the efficacy of the materials in terms of learner comprehension and creativity.
Creative Tasks and Humour in a Textbook-Based Class by Ellen Head
Ellen’s presentation documents student scripted video "documentaries". She discusses how feedback from students' learning journals showed activities were an opportunity for students to exercise multiple forms of learner agency.
Creative Writing and Online Role Plays Based on Aesop's Fables by Cassie Guevara
Cassie’s presentation shows how a role playing activity based on Aesop's fables was adapted to online synchronous classes. She introduces how creative writing and role plays push students to engage with both the texts they read and their peers.
Link to Group Slides