Jonathan deHaan

About

Associate Professor, University of Shizuoka || Teacher-researcher of the "Game Terakoya" Pedagogy of Multiliteracies curriculum || Editor, Ludic Language Pedagogy ||

Sessions

Paper presentation A 6th grade student presents his research: Can video games improve concentration? more

Sun, Jun 19, 13:45-14:15 Asia/Tokyo

Many people have a bad image of video games. The WHO is concerned about video game addiction. Two years ago, Kagawa Prefecture instituted a "one hour a day for games" policy. However, my friends and I can communicate with people all over the world while playing games, and children can learn language, math, history and other things with games. A school principal in Japan found that reading books improved memory more than by playing video games. I decided to investigate the effects of video games and reading in order to think about how to improve education using games. I conducted experiments using video games, card games and books. In 2020, I worked with my whole class (30 students) and tested students’ memory after using different media and found highest results after card games. In 2020 and 2021, I then conducted two different experiments to explore the additional effects of concentration and motivation, in order to understand my results better. I observed, interviewed and used stimulated recall to understand students’ concentration while using various media. I found that students concentrated most while playing video games. Interestingly, students reported less motivation to continue playing games, and more motivation to continue reading. I don’t want teachers and parents to make decisions based on prejudice or ignorance. In my presentation, based on the data I collected, I will give my “top five tips” for effective language teaching and learning with video games, card games and books. I believe that the other conference attendees will be able to use my experiences and my tips to help their students learn better.

Jonathan deHaan Noah YOSHIMURA

Workshop How do you know if your Ludic Language Pedagogy is “MMM… delicious” or not? Stick some research thermometers in it! Let’s talk about what to use and how to use them. more

Fri, Jun 17, 18:00-19:15 Asia/Tokyo

This workshop will provide you with a variety of research approaches, methodologies and instruments to help you understand the effect that your teaching with games is having on your students and their learning. Together, first, we’ll look at some typical (now stale) game-based language teaching projects and pull out and examine the thermometer(s) that were used. We’ll scowl angrily and “tut-tut” condescendingly at all the vocabulary tests and surveys about motivation or opinions from students and teachers. Next, we’ll gleefully break out the really cool research projects and research thermometers that we will borrow from the Ludic Language Pedagogy community kitchen. We’ll all “ooo and aah” at the mounds of shiny stuff: concept maps, gameplay transcriptions, debriefing sequences, stimulated recall protocols, student-created “best play” videos, evidence-driven reflections, textual and media analysis, ethnographic gameplay fieldnotes, transfer tasks, carefully chosen/created tests, open-ended interviews, and whatever else we can grab before the conference. You’ll receive on-the-spot training about how each gadget works (what questions it can answer and how best to use it) and learn how to stick a bunch of these things all over and in your Ludic Language Pedagogy (before, during, after, post) in order to clearly and comfortably get a hi-definition image of what effect your methods, materials and mediation (MMM!) have on your students and their learning. You’ll leave the talk/workshop with as many thermometers as you can cram into your inventory, and be ready to go back to your classroom. You will be able to use these tools to evaluate how well your own LLP is cooking and to make minor tweaks to it (iterate! try your recipe again!) the next time around (ala “good teaching” or action research) and you’ll be able to use the information and skills to more formally research your teaching and submit your projects to conferences and journals interested in teaching with games (*cough* https://llpjournal.org/ *cough*).

Jonathan deHaan Fred Poole James York

Keynote Games and play in (researching) language teaching and learning: What really matters? more

Sat, Jun 18, 13:15-14:30 Asia/Tokyo

🧑‍🏫 Abstract (Academic版) CALL and related education and research and social concepts such as sustainability, hype cycles, integration and praxis provide context in order to answer the question “What really matters to you (and the field) for (researching) teaching and learning with games?” Ultimately, I hope that these concepts will help you see your teaching and research in some new light. I will share my 20-year journey of researching and using games and play in language teaching. I’ll use those CALL concepts to frame my mistakes and milestones. I hope that by sharing what I have done and learned that you can find successes and avoid failures in your own teaching and research journeys. I’ll share promising areas and questions for research, and I’ll be specific about how we can collaborate on these. Academia is a game. I sincerely hope that this talk gives you some more tools to play it your way, and well.

Jonathan deHaan

Show & Tell presentation How to publish and collaborate with the Ludic Language Pedagogy journal and community more

Sun, Jun 19, 10:45-11:15 Asia/Tokyo

This talk will give you all the information and materials you need to get started down the track towards publishing your work in the Ludic Language Pedagogy journal and getting involved in its broader community of teachers, researchers, designers, students and lurkers. First, we’ll introduce the mission and scope of the journal: the intersection of ludic (all manner of games and play), language (first, second, literacies, media) and pedagogy (teaching, curriculum, assessment, ideologies). Second, we’ll explain the three submission types that the journal accepts: (1) research articles, (2) high-resolution walkthroughs of actual teaching with games and (3) playground pieces that let you experiment playfully and flexibly with ideas and others. Third, we’ll talk you through the submission process: our Google Docs templates, our Open Peer Review philosophy and process, and tips to make your writing, submission, revision and publication go smoothly. Fourth, we’ll introduce you to the “other side” of the journal: our Discord community and projects, our “un-conference-un-workshop-un-boring” LLPx events, and what you might take and what you might give to the stuff around the edges of the LLP Journal. We’ll provide plenty of materials and resources and promises of continued help. Feel free to bring anything from manuscript to an idea scribbled on a napkin for us to look at. Come be part of a hipster indie journal before we sell out!

Jonathan deHaan James York