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Practicing conversation strategies with student customizable Neural-Network Artificial Intelligence conversation partners
The advent of Neural-Network Artificial Intelligence systems have given rise to much more realistic and context sensitive conversational AI than was previously possible. This project investigated whether Generative Pre-trained Transformer 3 (GPT3) Neural Network Artificial Intelligence (AI that uses deep learning to produce human-like text) can be trained to fill conversation partner roles by being fed individualized personality traits, life history, interests and dislikes created by language learning students. The researchers developed and programmed this application to also allow students to customize the appearance, accent and name of their conversation partner. In this project, 34 students from two university-level EFL classes “created” AI conversation partners, conversed with them and then provided feedback on their experiences. The project was conducted over three 90 minute lessons. During the first lesson, students created their AI conversation partners in pairs and over the subsequent two lessons, each pair interacted with their own AI for 10 minutes. Afterwards, participants completed a mixed-methods survey asking for student feedback and impressions of the experience. The researchers also collected quantitative data from the AI itself - this included the AI personality data and conversation transcripts, which were analyzed in concurrence with the survey data. The results of this project highlight the potential for the use of Neural-Network AI as a substitute for fluent speakers in language conversation centers when fluent speakers are unavailable for students to practice with (e.g. after hours/online), while also highlighting some of its remaining limitations.
Lecturer in the English Language Institute at Kanda University of International Studies.
Educational technology researcher for the Center for Learning and Teaching Innovation (LTI) at Kanda University of International Studies in Japan. Research includes developing and implementing custom Augmented Reality, Virtual Reality and AI applications into the language learning classroom, as well as conducting KAKEN research projects on live engagement measuring and maker space education.