JALTCALL2022

JALTCALL 2022

Join us for our hybrid conference June 17th - 19th 2022. Call for papers now open!

JALTCALL 2022: Playful CALL

Exploring the Intersection of Games and Technology in Language Education

🎴 Location

[Hybrid] The tentative physical location is Kyoto, Japan with a robust online component hosted here.

🎮 Call for papers

Deadline: Friday, December 31st 2021

🕹️ Registration

Monday, April 3rd - Sunday, May 21st

🧙🏻‍♀️Evening Workshops

Friday, June 17th

🧩 Main Conference

Saturday & Sunday, June 18th-19th

🃏 Free Networking Reception

Saturday, June 18th

💁 About the theme

Taking inspiration from Zimmerman’s manifesto which proposed the 21st century is the “ludic century,” the focus of the 2022 conference is “Playful CALL” which we interpret as the exploration of play, games, and other ludic approaches to CALL research and practice.



While proposals will be accepted from a broad range of disciplinary areas and perspectives related to CALL research, the selection will prioritize the intersection of research, pedagogy, and praxis in relation to the conference theme. Submissions may consider (but are not restricted to) the following subthemes:

▸ Access, equality, diversity and inclusion

▸ Assessment

▸ Materials design

▸ Language policy

▸ Pedagogical innovation

▸ Playful approaches to research, teaching, teacher training and materials development

▸ Professional development

▸ Youth culture and practices in L2 teaching




Additional, gaming-specific topics for consideration:


▸ Designing educational games vs utilizing commercial games

▸ Diversity and representation

▸ Extramural play

▸ Games and pedagogy

▸ Gamification

▸ Gaming critically and critically gaming

▸ Gaming culture and L2 teaching (Streaming, machinima, fanfiction, modding, remixing, social media)

▸ Playing to learn vs learning to play

▸ Teacher and student agency

▸ Terminology (game-based, game-informed, ludic, playful, gameful, etc.)

▸ The future of games in CALL research (MVAR, research-practice divide, technology normalization, etc.)

👩‍🎤Keynote speakers

  • Judith Buendgens-Kosten

    Judith Buendgens-Kosten

    Keynote Speaker

    Judith Buendgens-Kosten is a researcher and teacher educator at Goethe University Frankfurt, Germany. Their research interests encompass multilingual computer-assisted language learning and inclusive education in the EFL classroom. Games are a core component in this – in the form of developing plurilingual digital games (the MElang-E and EU∙DO∙IT projects), supporting learners in creating their own multilingual interactive fiction (the FanTALES project), or in teaching through and teaching about games at university seminars.

  • Jonathan deHaan

    Jonathan deHaan

    Keynote Speaker

    Jonathan is an associate professor in the Faculty of International Relations at the University of Shizuoka. He has been researching and teaching language and literacy with games for 20 years. He is currently exploring the boundaries of teaching language and literacy with and around games with his ongoing research project: “The Game Terakoya.”

📧 Submit your proposals

Create an account and click on the Make Submission button above to submit your proposal today.