Games and learning theory: An undergraduate course
Games provide an accessible way to introduce learning theories (operant conditioning, sociocultural theory, etc.) in my undergraduate seminar titled “Games for learning.” Students play games in English and discuss how learning theory can explain them. For example, Kahoot is used to demonstrate operant conditioning, and Spaceteam ESL is used to demonstrate sociocultural theory. Students also develop and report on their own digital or analog games based on learning theories. Students have used Twine, Google Forms, and Unity to create their games. In this presentation, I describe the seminar and share examples of projects, games, and student work. I also describe how a collaboration with an overseas university was integrated into the course and explain lessons learned from this experience. Finally, I detail how I plan to develop the course in the future by emphasizing learner autonomy.